![]() ![]() f will force charges to go over limit if needed. cmi charges (playerName) (-f) - Allows to check current spawner charge state or manage them if player has permission node. cmi burn (playerName) (time) (-s) - Burn a player If message starts with ! then prefix will be excluded for clean message. cmi broadcast - Broadcasts message to all players. (-c:) will define color of bar: red, green, pink, purple, white, yellow p:%server_max_players%/%server_online% keep in mind that placeholders should return numeric value. This accepts PlaceHolderAPI variables for dynamic updates, like online player count and similar. (-p:) defines how much of bar we need to fill up, in example -p:100/32 will fill up 32% of bar. ![]() Why we need it? Well in case you want to have only one or update already being shown with new information, you can use same name each time, if not, then additional bar will be created up to 9 boss bars in one time. This one is identification for that boss bar and can be anything you want. ![]() ![]() (-n:nameOfBar) defines bossbar name, don't mix up with text it self. If time is not defined, then it will be visible for 3 seconds. Or simply use -t:5 to keep up bossbar for 5 seconds. (-t:) defines time to keep up that bossbar, time formats accepted like 1s, 5m and similar. self explanatory, send for one or all players online More information and better explanation can be found HERE cmi bossbarmsg (-t:) (-n:nameOfBar) (-p:) (-c:) sends boss bar message to defined player or for anybody online. cmi book - Allows to edit book even if it was already locked. cmi blocknbt - Shows block NBT information cmi blockinfo - Shows block information including its real name cmi blockcycling (forward/backward) - Cycles through all possible block states while it's placed. cmi baltop (balance) - Show top balance ratings cmi balance (balance) - Check money balance If name is provided, then target player will be sent to his back location. cmi back (playerName) (-s) - Teleports to the previous location. cmi attachcommand !limiteduse:10! !cc!cmi heal cmi attachcommand !left!cmi point !right!!cc!cmi heal cmi attachcommand !left!cmi point !right!cmi heal will insert players name with which one you have interacted while holding this item. Global variables working in addition with !silent! preforms command in silent mode without leaving a notice to player or in console. !cc! performs command from console, requires permission !limiteduse:! defines how many times you can use this item !right! to perform command on right click !left! to perform command on left mouse click You can define to run command on left or right mouse click separately with Command persist on that item even when it's dropped on the ground. cmi attachcommand (command) - attaches command to item in your hand. cmi armorstand (last) - Opens armorstand editor if looking at armor stand or open editor for last edited armor stand if last variable is being provided cmi aliaseditor (new) (aliascommand-origin command) shows all active custom alias and allows you to add new ones or delete old.īasic introduction video to help you get started: cmi alert (reason) - Will set alert message for target player and will display it to players with appropriate permission node on players login. cmi air (amount) (-s) - Will show players left air or change it to defined amount cmi afkcheck (playerName) - checks Players afk status cmi afk (playerName) (Reason) - toggles afk mode cmi actionbarmsg - Displays action bar message for target player Needs to have permission node or it.įor command permission nodes, check main page. Some commands will have special variable -s which will prevent any message output after performing, allows for a silent command performance in case you need this. Some commands will have additional information about them, including extra permission nodes when using ? sign, in example /cmi alert ? will show some explanation on needed permission node not only usage. For most of the commands, there is no difference if a player is online or not. ![]()
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